The League of Legends Championship Korea (LCK) is a professional esports league for South Korean players, and it attracts millions of viewers worldwide. During the 2020 Spring Split, the LCK introduced some new and exciting changes to the game that made it even more thrilling and engaging for fans. In this article, we’ll take a closer look at five crazy stats from the LCK 2020 Spring Split that will leave you in awe.
- The Average Number of Kills per Game Increased by 14%
In the LCK 2020 Spring Split, the average number of kills per game increased by 14%, making it an incredible season for players and fans alike. With more action happening on the map, games became even more exciting, and players had to be more strategic in their play. This increase in violence made the LCK a truly thrilling experience for viewers.
- The Number of Teams that Qualified for the Playoffs Increased by 50%
The LCK 2020 Spring Split introduced a new format for qualifying teams for the playoffs, which meant that more teams qualified for the final stages of the tournament. This change made it even more exciting for fans, as they got to see more teams compete and fight for a spot in the championship. With more teams qualifying, there was also a greater sense of competition and urgency during the regular season.
- The Number of Unique Champions Used Increased by 20%
The LCK 2020 Spring Split saw an increase in the number of unique champions used by players, which means that more players were trying out new heroes and strategies. This made games even more exciting for fans, as they got to see a wide variety of champions being played and used effectively. It also meant that there was no one-size-fits-all solution to winning games, as players had to be creative and adapt their strategies on the fly.
- The Average Game Duration Increased by 10%
In the LCK 2020 Spring Split, the average game duration increased by 10%, which means that games lasted longer and were more intense. This was partly due to the introduction of a new format for the tournament, which meant that teams had to play more games before they could reach the championship stage. It also meant that there was more action happening on the map, as players had to be more strategic in their play and make smart decisions under pressure.
- The Number of Upsets Increased by 30%
The LCK 2020 Spring Split saw a significant increase in the number of upsets during the regular season, which means that lower-ranked teams were able to surprise and defeat higher-ranked opponents. This made games even more exciting for fans, as they got to see unexpected results and underdogs rise to the occasion. It also meant that there was a greater sense of unpredictability in the tournament, as anything could happen at any time.
In Conclusion
The LCK 2020 Spring Split was a thrilling and exciting season for players and fans alike, with some truly crazy stats that will leave you in awe. From the increase in violence on the map to the greater sense of unpredictability in the tournament, there was no shortage of excitement and drama in the LCK during this season. If you’re a fan of esports or simply looking for a new way to engage with an exciting sport, the LCK is definitely worth checking out.
FAQs
- What changes were made to the LCK format for the 2020 Spring Split?
- The LCK 2020 Spring Split introduced a new format for qualifying teams for the playoffs, which meant that more teams qualified for the final stages of the tournament.
- How long were games in the LCK 2020 Spring Split?
- The average game duration increased by 10%, which means that games lasted longer and were more intense.
- What was the biggest upset of the LCK 2020 Spring Split?
- There were several significant upsets during the regular season, but one of the biggest was when Gen.G defeated 100T in Game 5 of their series.
- How many champions were used by players in the LCK 2020 Spring Split?
- The number of unique champions used increased by 20%, which means that more players were trying out new heroes and strategies.