Is Gloo secretly overpowered in competitive Mobile Legends?

Is Gloo secretly overpowered in competitive Mobile Legends?

In recent years, mobile gaming has exploded in popularity, with millions of players worldwide enjoying a wide variety of games across multiple genres. One such game that has gained significant traction is Mobile Legends: Bang Bang, a multiplayer online battle arena (MOBA) game developed and published by Riot Games. Within this game, there are many champions to choose from, each with their own unique abilities and playstyles. In this article, we will explore the question of whether Gloo, a support champion in Mobile Legends, is secretly overpowered in competitive play.

Introduction

Gloo was introduced to Mobile Legends in Season 7 as part of the game’s 2019 Halloween event. As a champion who specializes in crowd control and utility, Gloo has quickly become a fan favorite among players due to his versatility and ease of use. However, some players have expressed concern that Gloo may be secretly overpowered in competitive play, as he has several abilities that can make him difficult for other champions to deal with.

In this article, we will examine the various abilities that make up Gloo’s kit and analyze how they can be used effectively in competitive play. We will also look at some real-life examples of Gloo being used successfully in professional settings and examine expert opinions on whether or not Gloo is truly overpowered.

Gloo’s abilities

Passive ability: Sticky Web

Gloo’s passive ability, Sticky Web, allows him to slow down enemies who come into contact with his webs. This ability is particularly useful for champions who deal damage from a distance or have crowd control abilities of their own, as they can use Gloo’s webs to initiate fights and keep enemy champions slowed down for longer periods of time.

Active ability: Web Ball

Gloo’s active ability, Web Ball, allows him to throw a ball of sticky web at an enemy champion. This ability deals moderate damage and slows the target down for a brief period of time. Additionally, if the ball hits multiple enemies, it will bounce between them, dealing damage and slowing each one in turn.

Active ability: Web Shot

Gloo’s other active ability, Web Shot, allows him to fire a series of webs at an enemy champion, dealing moderate damage and slowing them down for a brief period of time. This ability can be particularly useful when used in conjunction with Gloo’s passive ability, as the webs will stick to the target and deal damage over time.

Active ability: Web Cannon

Gloo’s ultimate ability, Web Cannon, allows him to launch a projectile of sticky web at an enemy champion, dealing significant damage and stunning them for a brief period of time. This ability can be particularly effective when used in team fights, as it can initiate the fight and provide crowd control for other champions to follow up on.

Passive ability: Sticky Web

Gloo’s passive ability, Sticky Web, allows him to slow down enemies who come into contact with his webs. This ability is particularly useful for champions who deal damage from a distance or have crowd control abilities of their own, as they can use Gloo’s webs to initiate fights and keep enemy champions slowed down for longer periods of time.

Active ability: Web Ball

Gloo’s active ability, Web Ball, allows him to throw a ball of sticky web at an enemy champion. This ability deals moderate damage and slows the target down for a brief period of time. Additionally, if the ball hits multiple enemies, it will bounce between them, dealing damage and slowing each one in turn.

Active ability: Web Shot

Gloo’s other active ability, Web Shot, allows him to fire a series of webs at an enemy champion, dealing moderate damage and slowing them down for a brief period of time. This ability can be particularly useful when used in conjunction with Gloo’s passive ability, as the webs will stick to the target and deal damage over time.