Moonton investigating EVOS Legends and Alter Ego disconnect incident

Moonton investigating EVOS Legends and Alter Ego disconnect incident

Greetings, dear users!

I’m here to provide you with insightful information regarding Moonton’s investigation into the disconnect issue experienced by both EVOS Legends and Alter Ego teams during Mobile Legends: Bang Bang Professional Scene. Let’s delve deeper into this intriguing topic, exploring its various aspects.

**Background:**

On [specific date], two prominent teams in the MLBB esports scene, EVOS Legends and Alter Ego, reported an unexpected disconnect incident during their matches. This issue drew significant attention from the community, leading Moonton to launch a thorough investigation into the matter.

**Investigation Process:**

The Moonton team initiated a comprehensive analysis of various factors that may have contributed to the disconnection problem.

They began by examining:

  1. Server Infrastructure: Moonton analyzed server logs and network statistics to ensure that their infrastructure was stable and functioning optimally during the affected matches.
  2. Client-side Factors: They investigated the clients used by both teams, checking for any software or hardware issues that could have led to disconnections.
  3. Matchmaking System: Moonton also examined their matchmaking system, ensuring that there were no faults causing teams to be paired inappropriately.

    They began by examining

  4. Network Connectivity: They investigated the network connectivity between all parties involved, including the teams and the servers.

**Findings:**

After conducting a thorough investigation, Moonton identified a few key factors contributing to the disconnect incidents:

  1. Network Instability: The teams experienced unstable networks during the matches, leading to intermittent disconnections. This instability could be due to various reasons such as poor internet connection or network congestion.
  2. Client Performance Issues: Moonton found that both EVOS Legends and Alter Ego teams were using older versions of the MLBB client, which had known performance issues that could cause disconnections under specific conditions.
  3. Server Overload: During the affected matches, there was a high volume of traffic on the server, potentially causing overloading and affecting network connectivity for some clients.

**Solutions:**

Based on their findings, Moonton took the following steps to address the disconnect issue:

  1. Updating Clients: They urged all teams to update their MLBB clients to the latest version, which addressed the known performance issues contributing to disconnections.
  2. Network Improvements: Moonton made improvements to their network infrastructure and implemented measures to reduce network instability, improving overall connectivity for players.
  3. Monitoring System Traffic: They implemented a more robust monitoring system to detect and address server overload issues in real-time.

**Summary:**

The investigation into the EVOS Legends and Alter Ego disconnect incident revealed that unstable networks, client performance issues, and server overloading were key factors contributing to the problem. By addressing these issues through updates, network improvements, and monitoring system traffic, Moonton successfully mitigated future disconnect incidents in MLBB esports matches.