Introduction
Ascent, the popular multiplayer first-person shooter game, is known for its fast-paced action and strategic teamwork. Players must work together to take down enemies, secure objectives, and defend their own territory. In this article, we will explore how Average Jonas, a popular streamer on Twitch, uses every utility ability available in Ascent to retake a site and dominate the game. We’ll also provide tips on how you can replicate his success in your own games.
Average Jonas’ Utility Abilities
Before we dive into how Average Jonas uses his abilities to take down the enemy team, let’s first take a look at each utility ability available in Ascent:
- Smoke Screen: Creates a cloud of smoke that blocks the enemy team’s vision and temporarily disables their abilities.
- Stun Grenade: Explodes in a wide area, stunning all enemies within range for a short period of time.
- Flashbang: A blinding flash of light that momentarily blinds enemies and disables their abilities.
- EMP: Electromagnetic pulse that shuts down the enemy team’s equipment, including weapons and abilities.
- Breach Charge: A powerful explosive charge that creates a hole in walls or doors, allowing your team to enter or exit a room quickly.
- Sova Drones: Small drones that can be used for reconnaissance, surveillance, and damage dealing.
- Sova Ultimate: A powerful projectile that deals massive damage to enemies and can also disable their abilities for a short period of time.
Now let’s see how Average Jonas uses each of these abilities to take down the enemy team and secure objectives.
Taking Down Enemies with Smoke Screen and Stun Grenades
Average Jonas is an expert at using smoke screen and stun grenades to take down enemies quickly and efficiently. He often uses a combination of both to disorient the enemy team, allowing his team to move in and secure objectives. For example, if he spots a group of enemies in a tight space, he’ll use a smoke screen to block their vision and then throw a stun grenade into the room to temporarily incapacitate them. This allows his team to enter the room and take down the remaining enemies with ease.
Using Flashbang to Disable Enemies
Flashbangs are another useful utility ability that Average Jonas uses to disable enemies. He’ll often use a flashbang to blind an enemy, forcing them to stop attacking for a short period of time. This can be particularly useful in close-quarters combat, where even a moment’s distraction can give his team the upper hand.
Using EMP to Shut Down Enemies’ Equipment
EMP is another powerful utility ability that Average Jonas uses to disable enemies’ equipment. He’ll often use an EMP charge to shut down an enemy’s weapons or abilities, leaving them vulnerable to attack. This can be particularly useful in situations where the enemy team has a strong advantage, as it can even the playing field and give your team an opportunity to take back the objective.
Using Breach Charge to Enter or Exit Rooms Quickly
Breach charges are a useful tool for entering or exiting rooms quickly and efficiently. Average Jonas often uses them to flank enemy teams, sneaking up on them from unexpected angles and taking them down before they have a chance to react. He’ll also use breach charges to secure objectives quickly, by allowing his team to enter the room and take out any remaining enemies.
Using Sova Drones for Reconnaissance and Surveillance
Sova drones are another useful utility ability that Average Jonas uses to gain an advantage over the enemy team. He’ll often use them for reconnaissance and surveillance, scouting out enemy positions and relaying this information back to his team. This can be particularly useful in situations where the enemy team has a strong advantage, as it allows your team to prepare and plan their next move.
Using Sova Ultimate to Deal Massive Damage to Enemies
Finally, Average Jonas often uses his ultimate ability to deal massive damage to enemies quickly and efficiently.